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Post by blakwidow on Apr 11, 2013 0:43:23 GMT -5
I was responding to the guy who suggested removing anything that forces a flag drop...tbh concs are fine, they don't break the game at all-in fact banning them would be game-breaking, so we should keep concs, maybe a 1 inf limit and ban reach on infs.
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Post by shadoom78 on Apr 11, 2013 8:51:59 GMT -5
I was responding to the guy who suggested removing anything that forces a flag drop...tbh concs are fine, they don't break the game at all-in fact banning them would be game-breaking, so we should keep concs, maybe a 1 inf limit and ban reach on infs. Only problem I see with that, is that you can't ban perks per class, at least not right now. It's an all or nothing thing, and with the in game spectator not working properly to show perks, then an Inf running reach would be quite hard to catch.
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Post by tavarner17 on Apr 11, 2013 10:49:22 GMT -5
shadoom78 we are already banning Rage only on Sentinels. Banning Reach on Infs would be exactly the same. We can't use the server bans, but admins can see your perks from Spectator mode.
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Post by samjus on Apr 11, 2013 15:46:06 GMT -5
I think INF should be banned all together. I could care less if there is a Jammer Pack. That Jammer pack has a radius of like 4 feet anyways.
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Post by vikingman on Apr 11, 2013 16:23:45 GMT -5
I fully agree that there should be a 1-INF-per-team limit, just like SEN. I also think that there should be at least one perk ban on INF, just like SEN. Considering that the no-footsteps bug hasn't been fixed I think Sonic Punch should be the banned perk. Cowboy INF Sonic Punch returns during standoffs are a problem on any map, whereas INF slides with Reach on Drydock are only a problem on Drydock. So, to me, it sounds like Sonic Punch is a bigger issue than Reach, and with a 1-INF limit I'd want to be fair and keep INF capping viable. As such, keep Reach and Stealth Spinfusor, and instead ban Sonic Punch, thereby forcing offensive INFs to either:
a) take Reach and coordinate with their offense for the return, or b) take Close Combat if they want to one-punch their flag out of the enemy's hands
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Post by mcmuffin on Apr 13, 2013 0:03:54 GMT -5
rather than banning SF can we ban quick-draw on infs.
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Post by blakwidow on Apr 16, 2013 23:24:33 GMT -5
1 inf limit...I just had to play against a double inf offense and a route camping inf...game broken.
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Post by mukhtar1 on Apr 17, 2013 15:30:17 GMT -5
sonic punch is the biggest and easiest crutch i've seen in this game, next to nitrons ofc.
p retared how a shit tier inf can make himself look good by pressing e on a player that is covering 15% of his screen.
inf limit i don't really care for since my team doesn't really rely on more than one inf.
no to shocklance, that would make inf even easier with smg.
ban ssf, keep shocklance banned, ban sp, ban reac on inf or limit inf limit to 1.
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